• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kekikcilerakin · Jan 03, 2016 at 09:04 AM · scripting problemscript.scriptingproblemscripterror

Add script to created gameobject via script

 GameObject.AddComponent

Hi, I have this c# code. It is creating random cubes and spheres. I have a script named "destroy". I want to add this "destroy" script to below code. I gave new material but I can't give this script.

 using UnityEngine;
 using System.Collections;
 
 public class RandomSpawn : MonoBehaviour {
     float toplam = 0;
     int a = 1;
     // Use this for initialization
     void Start () {
         
     }
     void Update(){
         toplam += Time.deltaTime;
         if (toplam >= 1) {
             int x = Random.Range (-8, 9);
             int z = Random.Range (-4, 5);
             if (a == 1) {
                 GameObject cube = GameObject.CreatePrimitive (PrimitiveType.Cube);
                 cube.AddComponent<Rigidbody> ();
                 cube.transform.position = new Vector3 (x, 0.5f, z);
                 MeshRenderer mr = cube.GetComponent<MeshRenderer>();
                 int b = Random.Range (1, 5);
                 if (b == 1) {
                     mr.material = Resources.Load("cubeBlue", typeof(Material)) as Material;;
                 }
                 else if (b == 2) {
                     mr.material = Resources.Load("cubeGreen", typeof(Material)) as Material;
                 }
                 else if (b == 3) {
                     mr.material = Resources.Load("cubeRed", typeof(Material)) as Material;
                 }
                 else if (b == 4) {
                     mr.material = Resources.Load("cubeYellow", typeof(Material)) as Material;
                 }
                 a = 0;
 
             } else if(a == 0) {
                 GameObject sphere = GameObject.CreatePrimitive (PrimitiveType.Sphere);
                 sphere.AddComponent<Rigidbody> ();
                 sphere.transform.position = new Vector3 (x, 0.5f, z);
                 MeshRenderer mr = sphere.GetComponent<MeshRenderer>();
                 int b = Random.Range (1, 5);
                 if (b == 1) {
                     mr.material = Resources.Load("sphereBlue", typeof(Material)) as Material;;
                 }
                 else if (b == 2) {
                     mr.material = Resources.Load("sphereGreen", typeof(Material)) as Material;
                 }
                 else if (b == 3) {
                     mr.material = Resources.Load("sphereRed", typeof(Material)) as Material;
                 }
                 else if (b == 4) {
                     mr.material = Resources.Load("sphereYellow", typeof(Material)) as Material;
                 }
                 a = 0;
                 a = 1;
             }
             toplam -= 1f;
         }
     }
 }
 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Making a character jump and crouch using a Joystick 1 Answer

Cant play animation ontriggerenter plz help C# 1 Answer

Why does my player not move? 1 Answer

Help me with this code proplem,,Almost finish my game please help this once 3 Answers

Trying to find the highest number than add it to itself. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges