• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Dragonic TV · Jan 03, 2016 at 06:50 PM · javascriptscripting probleminstantiateterraincodepage

Infinite floor with object as terrain.

Hello unity community! I have a terrain made in blender.I want to Instantiate it to create an infinity world. But i cant just instantiate it on Start(). So i thought when the player collides on the terrain, run a function to Instantiate 3 more on player position.x + Collision terrain length.x . It Works perfectly. But it instantiates 3 in a row and only on x+ . There are huge problems. I just want to instantiate the terrains that i need to make an infinity world effect. Any help, ideas will be appreciated... Thanks alot.

My code is as bad as my english :P

 #pragma strict
 var terrain : GameObject;
 
 function Update () {
 
 }
 
 function OnCollisionEnter(col : Collision){
     if(col.gameObject.name == "Player"){
          
         for(var i2 = 0;i2 < 1;i2++){
         Instantiate(terrain,new Vector3(this.transform.position.x + 271,0,0),Quaternion.Euler(-90,0,0));
         Instantiate(terrain,new Vector3(this.transform.position.x + 271,0,this.transform.position.z + 271),Quaternion.Euler(-90,0,0));
         Instantiate(terrain,new Vector3(this.transform.position.x + 271,0,this.transform.position.z - 271),Quaternion.Euler(-90,0,0));
            
         }
            
       }
         
 }
       

   
  
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by toddisarockstar · Jan 04, 2016 at 09:35 PM

is this game a side scroller? is he moving in one general direction? Anyways, seems you would be making multiple copies of your terrain where they already exist. maybe check with Raycast to see if something is allready there before your spawn. i would also destroy the script on the terrain after it runs to prevent it from running again when the player comes back to it.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

51 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Script error, cannot fix whatsoever! 1 Answer

How to handle multiple terrains? 0 Answers

problem to load a scene with SceneManager.LoadScene in Js 0 Answers

How do I make a Bounce/trampoline script? 0 Answers

New Hierarchy Son Script 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges