• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jan 04, 2016 at 09:23 PM by Dave-Carlile for the following reason:

Duplicate Question - http://answers.unity3d.com/questions/1121757/help-getting-ambiguous-reference-error.html

avatar image
0
Question by graviton · Jan 04, 2016 at 09:22 PM · arrayobjectsystemdatetimetimespan

Help, getting ambiguous reference error

using "using System;" causes error

"Object is an ambiguous reference between Unity.Object and object"

for spriteArray

I need to use "using System;" for "TimeSpan" and "DateTime" calculations

e.g.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 using System;
 
 public class arrayAndDateTimeTest : MonoBehaviour 
 {
     
     public Object [] spriteArray;
     private DateTime myDateTime;
     private TimeSpan myTimeSpan;
 
     // Use this for initialization
     void Start () 
     {
         spriteArray = Resources.LoadAll ("EnergyBarSprites/Energy Bars"); //EnergyBarSprites
         myDateTime = System.DateTime.Now;
         myTimeSpan = TimeSpan.FromMinutes(10);
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
0
Best Answer

Answer by gjf · Jan 04, 2016 at 09:21 PM

why do you need System? UnityEngine has its own version of certain functions, which is why there's ambiguity.

unless you specifically need System, then don't include it and if you do, then reference the functions needed explicitly. ... something like System.DateTime, UnityEngine.Object, etc.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

35 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help, getting ambiguous reference error 1 Answer

inventory system issues 0 Answers

How to preserve array of custom objects in inspector? 0 Answers

Load Objects from a specific directory into a list? 0 Answers

Unity Object Array C# 2 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges