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Question by ScotchNail · Jan 05, 2016 at 03:41 AM · animationspritetearing

Unity 2D sprite animation is tearing.

I am working on a 2D game and I have created a simple sprite sheet. The sprite sheet represents a medkit. The size of the sprite sheet is 128x16 pixels with 8 different frames that animate the medkit bobbing up and down.

I have imported the sprite sheet into Unity as a Sprite with Sprite Mode set to multiple, Generate Mip Maps unchecked, Filter Mode set to Point, and Format set to Truecolor. I have sliced the sprite sheet using the Unity Sprite Editor and added the animation to my scene.

After doing so, I am able to see my sprite in my game. However I noticed that the animation of the sprite did not correspond to the sprite sheet. Some pixels seem to be distorted and tearing. I have searched online and couldn't find anyone with the issue I had. As you can see from the gif below, the top of the sprite is tearing.

Does anyone know what is causing this issue?

Gif of the issue: Animation tearing

Sprite sheet used: medkit

16medkit.png (327 B)
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