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This question was closed Jan 06, 2016 at 04:04 AM by Avaciin for the following reason:

Waiting 2+ hours is insane.

avatar image
Question by Avaciin · Jan 07, 2016 at 11:12 AM · animation2d

Damage gets applied multiple times per frame

So I have a variable that gets set during my attack animation called applyDamage.

And in my code i have it set so that damage gets applied to the enemy when applyDamage is true, then sets applyDamage to false right after.

Even though I'm setting applyDamage to false immediately after actually applying the damage, the enemy still takes 10 damage, multiple times.

I should mention that this all takes place in the Update () function.

 if (applyDamage) {
             if (!appliedDamage) {
                 target.GetComponent<EnemyHealth>().TakeDamage(10);
                 appliedDamage = true;
                 applyDamage = false;
             }
  }
  appliedDamage = false;
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avatar image RyFridge · Jan 07, 2016 at 12:15 PM 0
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My guess is that the Update function gets called on multiple GameObjects or just that the animation is not perfectly in sync?

Maybe try these things (just to make sure), maybe it does prevent this:

  1. set Application.targetFrameRate to 60 so your Updates are not called more often than needed. Put this in one of you scripts in Awake or Start

  2. Debug.Log(Time.frameCount + ": applyDamage is true!"); inside the first if

  3. try putting all of these checks inside FixedUpdate();

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