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Question by Sanyam Malhotra · Jan 08, 2016 at 11:57 AM · unity 5unity 2daiartificial intelligencefootball

What algorithms might be needed to build AI for a game like American Football in Unity?

I tried using built-in NavMesh but it failed at a point. You can also please suggest sources for learning about it.

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avatar image incorrect · Jan 08, 2016 at 11:58 AM 0
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Why did Nav$$anonymous$$esh failed?

avatar image Sanyam Malhotra incorrect · Jan 08, 2016 at 12:19 PM 0
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Because Navmesh does not bake at runtime. It is a one-time process. The players are moving, so you need to keep finding the appropriate path at runtime...

avatar image incorrect Sanyam Malhotra · Jan 08, 2016 at 02:45 PM 0
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I don't understand what's the problem. You don't need to bake navmesh at runtime. And NavAgent can find paths at runtime.

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Answer by tanoshimi · Jan 08, 2016 at 12:45 PM

  • Finite State Machines

  • Steering Behaviours

Chapter 4 has a full example of a football game that could easily be adapted to many sports: http://www.amazon.co.uk/Programming-Example-Wordware-Developers-Library/dp/1556220782

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