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Question by acchillies_1994 · Jan 06, 2016 at 04:56 PM · shadersphereskybox

Character inside a sphere

I want to place character inside a sphere, with a video texture applied to it. But the moment i place character inside a sphere, i am unable to see the inside view of the sphere. With the same sphere in blender i can view the inside of the sphere with the textures applied to the inside of it. Please help

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Answer by Namey5 · Feb 01, 2016 at 08:15 AM

As far as I can tell, you're talking about backface-culling. By default, Unity and pretty much everything doesn't bother rendering the back side of a mesh for performance reasons. In blender, you can select the object in edit mode, and flip object normals there, or you could write your own shader, adjusting backface culling using things like

Cull Off

or

Cull Front

If you are going to do the second option (writing a shader) be sure you inverse the vertex normals, otherwise lighting will be incorrect.

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