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Question by rgooden · Jan 08, 2016 at 05:02 PM · animationmeshcolliders

How can I make capsule collider match animation rotation?

Hello,

I have a prefab that consists of a 3d Model with a capsule collider and a rigid body. The prefab has an animation where its entire body rotates as it attacks. My problem is that the capsule collider does not rotate alongside the model, so when the attack animation plays I do not hit anything because the collider is still on its original position :-(

Any help? Suggestions? Thanks :-)

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avatar image incorrect · Jan 08, 2016 at 05:02 PM 0
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Have you tried to animate collider's position?

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Answer by giantkilleroverunity3d · Jan 10, 2017 at 02:07 AM

Add a rigidbody and then manipulate. The addition of a collider needs to know the spatial orientation. At least this is why the inteface works the way it does. Without the RB the rotational manipulation does not enable a rotation of the vector handles.

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