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Question by AdhamT · Jan 06, 2016 at 10:20 PM · c#programmingserializationxmlxmlserializer

Problems with the XML Serializer

Hi !

I've read the tutorial explaining how to use the XML Serializer on the wiki here : http://wiki.unity3d.com/index.php?title=Saving_and_Loading_Data:_XmlSerializer

But actually, it isn't explaining anything.

I want to know whether should I make a using UnityEngine statement and inherit from MonoBehaviour in the Monster class to be able to add the script to a game object.

Thanks in Advance

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Answer by Xarbrough · Jan 06, 2016 at 11:02 PM

XML Serialization and turning classes into MonoBehaviours are two different things. First, I wouldn't serialize a MonoBehaviour to XML, usually you only want to save some specific set of data. So maybe you want to serialize a PlayerStats class to XML, but then have a Player MonoBehaviour that lives as a scene object on a component and does things.

Or what are you trying to do?

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avatar image AdhamT · Jan 06, 2016 at 11:35 PM 0
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I am trying to save a sprite's tag and position to XML. It doesn't have any MonoBehaviour class. But I can't add a script to game object if it is not a MonoBehaviour class.

avatar image Xarbrough AdhamT · Jan 06, 2016 at 11:41 PM 0
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 public class MySpriteComponent : MonoBehaviour
 {
     public SpriteData data;
 
     [System.Serializable]
     public class SpriteData
     {
         public string tag;
         public Vector3 position;
     }
 }

I would have a scene component (MonoBehaviour) that contains a reference to some sort of data, which you store and load depending on your needs. If you don't know what I'm talking about, this tutorial might help: data persistence tutorial

avatar image AdhamT Xarbrough · Jan 06, 2016 at 11:58 PM 0
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So, this will replace the Monster class in the tutorial above ?

And I think that this way it's not going to the use the XML Serializer. It isn't mentioned anywhere in the script.

avatar image AdhamT · Jan 06, 2016 at 11:38 PM 0
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I mean, after I write the 2 classes as mentioned in the link above, what should I do to actually save data to XML ? Add the Monster class to an object ? But I can't because it doesn't inherit from MonoBehaviour. Also, how can I call the Save function? It shows me a red line under Path when I call it from another script.

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