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Question by RayJr · Jan 06, 2016 at 10:49 PM · androidunity ads

Unity Ads: Advertisement.IsReady() NEVER True

Hi, I followed all the instruction to set up Ads (v5.3.1p1) and still I cannot get an Ad to open in my editor. I am in test mode, My build is in test mode. I created a new scene and added the following code. The Ad never opens but i get no errors:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.Advertisements;
 
 public class NewBehaviourScript : MonoBehaviour {
     
     void Update()
     {
         Debug.Log("not ready");
         if (Advertisement.IsReady())
         {
             Debug.Log("add ready");
             Advertisement.Show();
         }
         
     }
 
 
 }

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Answer by corn · Jan 07, 2016 at 12:07 AM

UnityAds only supports iOS and Android. In the editor, no ad will be displayed, and Advertisement.IsReady() will always return false. You have to actually test it on a mobile device.

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avatar image RayJr · Jan 07, 2016 at 12:46 AM 0
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This guy does it in the editor. Does this not work anymore?

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Answer by Aily · Nov 14, 2016 at 10:48 AM

Video working good, but need about minute for ADS system self initialization on Android, so in my case on shop button "reward video" just apearing text "video loading..." till system init. No need any extra calls, just run your app and wait about minute.

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