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Question by Zoelovezle · Jan 09, 2016 at 01:47 AM · unity 5networkingscript errorsynchronizationbug report

SyncListStruct Unity Error

According this Unity Manual , it says that SyncListStruct supports array .

But when i try using anytype of array even int[] , it throws following error :

On Server/Host :

  InvalidProgramException: Invalid IL code in Example/SyncListmyArray:SerializeItem
 (UnityEngine.Networking.NetworkWriter,SyncListmyArray/MultiArrayStruct): IL_001f: call      0x0a000016

On Client : SyncList not initialized

Otherwise its works without errors .

@MikeNewall

@Fattie



My Script :

 public struct MultiArray
     {
         public int pow;
         public float f;
         public int[] meow ;
     }
 
     public class SyncListMultiArray : SyncListStruct<MultiArray>
     {
 
     }
 
 public SyncListMultiArray hellow = new SyncListMultiArray();
 
 void AddME() {
                        var myInt = new int[5];
                for (int i = 0; i < myInt.Length; i++) {
                 myInt [i] = i;
             }
                       var _myVar = new MultiArray{ pow = 1, f = 1.4f, meow = myInt  } ;
               hellow.Add (_myVar);
 }








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