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Question by IHateGlamour · Jan 09, 2016 at 12:09 PM · velocityvectormagnitude

Vector Normalize() not afecting the vector ?

I am new to Unity, so sorry if it's a stupid question, I tried to limit the velocity of a rigidbody2D vector, and I got a strange bug. As I found out, Normalize() doesn't change the vector magnitude to 1:

 if (rb2d.velocity.magnitude > maxSpeed)
         {
             rb2d.velocity.Normalize();
             Debug.Log(rb2d.velocity.magnitude);
             ...
         }

So as I understand the debug should output 1 each time right? But it was not the case, could someone explain why ?

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Answer by Trigary · Jan 29, 2016 at 07:44 PM

Maybe "rb2d.velocity = rb2d.velocity.Normalize();" works, have you tried it?

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