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Question by Prosmatera · Jan 11, 2016 at 04:03 PM · collisionjointone

Creating only one joint

Hi guys i have script that creates joint on collision with another rigidbody ,but the problem is that on collision it creates multiple joints im not sure why, but i t$$anonymous$$nk its because the charachter have many c$$anonymous$$lds
here is my script

 using UnityEngine;
 using System.Collections;
 
 [DisallowMultipleComponent]
 public class StickyObject : MonoBehaviour
 {
     void OnCollisionEnter(Collision c)
     {
         var joint = gameObject.AddComponent<FixedJoint>();
         joint.connectedBody = c.rigidbody;
     }
 }

i tryed [DisallowMultipleComponent] but its not working on runtime i want it to create only one joint because i have destroy script w$$anonymous$$ch destroy the joint on click but when it creates multiple joints its not working anyone got any ideas how i can do t$$anonymous$$s? Thank you

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avatar image Giantbean · Oct 31, 2020 at 03:50 PM 0
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Did you ever find a solution to this? I was using " joint.enableCollision = false; " but its not consistent.

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