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Question by flashfreakmx · Jan 09, 2016 at 06:43 PM · scaleparentparent transform

Why does adding a GameObject to another change the scale, when something that already exists as it's child's scale is fine?

I am building a map of my world.

 created_tile = GameObject.Instantiate (mapPiece, tile_location, Quaternion.identity) as GameObject;
 
 
                     //created_tile.transform.Rotate (0, 0, 0);
 
 
                     if (created_tile) {
                         created_tile.transform.parent = mapPanel.transform;
                         created_tile.layer = LayerMask.NameToLayer ("UI");
                         drawnMap [x, y] = created_tile;
 
                     }

mapPanel's localScale is 1,1,1

my created_tile's localScale is 1,1,1

however when I add created_tile.transform.parent = mapPanel.transform the created_tile's local scale becomes 0.8,0.8,0.8

if I do created_tile.transform.SetParent(mapPanel.transform, false) then the tiles are not positioned in the right place anymore.

What can I do?

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avatar image vintar · Jan 09, 2016 at 08:24 PM 0
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Try : created_tile.transform.SetParent(mapPanel.transform, true);

avatar image flashfreakmx vintar · Jan 09, 2016 at 08:35 PM 0
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tried that and same result.

avatar image vintar flashfreakmx · Jan 09, 2016 at 08:40 PM 0
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Why not just set its local scale back to 1,1,1 after you setposition? I know its hacky and shouldn't be nescessary, but hey.

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