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Question by Bodkin · Jan 10, 2016 at 05:05 PM · networkingwebgllanlocalhost

Local host in WebGL

Hi, I was following the Unity Networking live training and I wanted to put my game on WebGL. The problem that I face is that I have to use Match Maker because when I try to use LAN Client, I am not able to connect to local host (WebSocket connection to 'ws://localhost:7777/' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED)

is there a workaround for this error or can web games not connect to LAN?

Thanks for all the help,

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avatar image soaring · Apr 07, 2016 at 06:28 PM 0
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@Bodkin were you able to resolve this issue? We are now running into the same issue and error, not sure where else to look.

thx!

avatar image soaring soaring · Apr 07, 2016 at 06:39 PM 0
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FYI - we were able to resolve the issue by turning on the "useWebSocket" option on the Network Manager.

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