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This question was closed Jan 13, 2016 at 07:56 PM by valtteri_m for the following reason:

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Question by valtteri_m · Jan 11, 2016 at 07:53 PM · guidisablechildrenfindenable

Enable/Disable children / group of objects

I want to be able to enable and disable the children of "Inventory" I tried this: but it doesnt work..

 var Items : GameObject[];

 Items = GameObject.FindGameObjectsWithTag("ItemUI");

 function Start(){
         for(var Item : GameObject in Items){
         Item.SetActive(true);
     }
 }






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avatar image Bonfire-Boy · Jan 13, 2016 at 02:01 PM 0
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One thing that jumps out is that the line that finds the items should be at the start of the Start function. You can't initialise fields in that way when you declare them.

But apart from that, you'll have to provide more information. "It doesn't work" tells us next to nothing.

avatar image devilsid · Jan 13, 2016 at 02:07 PM 0
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your above code is activating all the gameobjects in the start method, you have not tell that how do you want to enable/disable the items ? button click, mouse click ? please be more specific

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