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Question by StigC · Jan 12, 2016 at 12:12 AM · instantiateprefabrandomseedrng

Only instantiate random seed once

Hello world,

I have a code spawning me some blocks in a grid:

 var gridX = 16;
 var gridY = 16;
 var spacing = 10.0;
 var xPosition = 0.0;
 var yPosition = 0.0;
 var blocks : GameObject[];
  
 function Start () {
  for (var y = 0; y < gridY; y++){
  for (var x = 0; x < gridX; x++){
  Instantiate(blocks[Random.Range(0, blocks.Length)], Vector3 (x+xPosition, y+yPosition, 0) * spacing, Quaternion.identity);
  }
  }
 }


I assign the blocks in the Inspector and would like to restrict it from picking a certain prefab more than once. Is it possible to tell the instantiation to do that?

Cheers

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avatar image Owen-Reynolds · Jan 12, 2016 at 12:27 AM 0
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avatar image StigC Owen-Reynolds · Jan 12, 2016 at 08:05 PM 0
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Answer by StigC · Jan 13, 2016 at 08:37 PM

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