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Question by SyedUmair · Jan 14, 2016 at 05:21 PM · resources.loadplist

Load plist file

Hi,

I have a plist file (containing keys for SDKs) in Resources folder and trying to load that at runtime by Resources.Load<TextAsset> () but t$$anonymous$$s returns null.

Is there any method, that I can load keys save in plist or any other file type, I should use, w$$anonymous$$ch unity supports and is easier to edit?

Completely open for any sort of suggestion,

Thanks,

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Answer by phil_me_up · Jan 14, 2016 at 10:28 PM

Unity only recognises certain file types as TextAssets - see here http://docs.unity3d.com/Manual/class-TextAsset.html

Simply renaming your file to use one of these extensions might do the job.

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