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0
Question by Danielman2 · Jan 14, 2016 at 10:40 PM · crashcrashing

Unity Script causes Infinite Loop??

I have these two codes who work the same way. But when i build the game, the game crashes and says Oops. and exports a output_log.txt

Here is the code;

   #pragma strict
     var paPa : GameObject;
     
     var audio1 : AudioSource = GetComponent.<AudioSource>();
     var audio2 : AudioSource = GetComponent.<AudioSource>();
     
     var isWinding = false;
     var isItCharged = false;
     var canWind : boolean = false;
     var warningSign1 : GameObject;
     var kill : GameObject;
     var inTrigg : boolean = false;
     var runner : GameObject;
     var randomTime : int = Random.Range (20,45);
     function Start () {
     
     
         canWind = true;
         warningSign1.active = false;
         yield WaitForSeconds(15);
         StartCountDown();
     
     
     }
     
     function StartCountDown () {
             isItCharged = false;
         Debug.Log("START COUNTDOWN");
         yield WaitForSeconds(randomTime);
         if( isWinding == false && isItCharged == false ) {
         warningSign1.active = true;
         }
         yield WaitForSeconds(5);
         runner.active = true;
         yield WaitForSeconds(10);
         if( isWinding == false && isItCharged == false ) {
     
             kill.active = true;
     
         }
         else if ( isItCharged == true ) {
             runner.active = false;
             warningSign1.active = false;
         }
     
     }
     function StartWinding () {
     if ( isWinding == true && canWind == true ) {
     GameObject.Find("PaPa").GetComponent.<AudioSource>().mute = false;
     
         yield WaitForSeconds(3);
         if ( isWinding == true ) {
         isItCharged = true;
         }
     
         }
     
     }
     function OnTriggerExit () {
     
     
             isWinding = false;
             StopWinding();
     
     }
     function StopWinding () {
     if ( isWinding == false ) {
     
     
     GameObject.Find("PaPa").GetComponent.<AudioSource>().mute = true;
         }
     }
     function OnTriggerEnter () {
         inTrigg = true;
             isWinding = true;
             StartWinding();
         if ( isItCharged == true ) {
     
         audio2.mute = false;
         StopWinding();
     
         }
     else {
     
     audio2.mute = true;
     }
     
     }

][1]

[1]: /storage/temp/61979-output-log.txt

output-log.txt (24.2 kB)
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