Mesh doesn't have albedo UVs?

I am new to 3d modeling, I am taking an online course of 3d game assets. When I try to import the model into Unity 5 it looks fine, my models are unwrapped and projected. But unity console keeps telling me " Mesh doesn’t have albedo UVs. Please create them in your modelling package". I have no idea what it wants, can someone clarify this for me? I can’t find anything when I google search this.

Hi. I`m very new to 3D modeling (making 1st steps with YouTube tutorial) and faced same problem. Finally I found found solution for my case (with google help and some intuition). One site says that Unity need 2-nd UV map for “albedo” and I finally found how to add it:

  1. Open model in Blender and select it.
  2. In “properties” window, select “Data” tab (icon looks like upside-down triangle).
  3. Scroll down where UV Maps list box. There is a single “UVMap” in my case.
  4. Click “+” button to add one more UV Map.
  5. Save project and re-import in Unity. Now problem should gone.

I hope this helps to other newbies like me ^^ Good luck!

No need, you select your mesh in the project, you check “Generate Lightmap UVs” and that’s all!

Hi had similar problems - ie most times I reopen a project in Unity… I have gone back thru both models and fully unwrapped them in uv editing (Blender) and also tried the approach by @gshadow & @Mithrilshadow also and it still comes up about every time I reopen the Unity project…

Is this a bug/glitch of Unity? (windows 10 - Unity v 5.3.4f1)

@Mithrilshadow just unwrap the UV’s of the model in your modeling program. Then try again. Hope this helps!