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Question by RaRdq · Jan 15, 2016 at 10:01 AM · c#unity 5scenecharacterhow

UNET Multiple online scenes

Hello, im trying to set up a customization and have some issue during the scene switch... I have now 4 scenes: Off(menu) On(LoadProgress,CustomizationScene,World) ... so, when i first load the loadprogress scene to handle my load progress bar it work fine for host. He can switch after customization is loaded to it, but after hitting "play" in customization menu, and switching scene to loadprogress, all objects that have network view become inactive. Btw if i spawn them with NetworkServer.SpawnObjects or Spawn all works fine for host, but when client connects he has an error "HLAPI CRC channel count error local: 1 remote: 2" and then see Host at the loadingscene or customization scene... So the question is, how to correctly manage multiple online scenes on 1 server? p.s. customization scene is semi-online and loadprogress scene too, i make a [Command] check if player already have a character on server to switch between scenes, and a command at customization to save character on server...

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