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Question by dmitry-kozyr · Jan 15, 2016 at 05:12 PM · c#animationunity 5

How to apply one code for all animations?

I have animation. When it ends, I play it again in the revert direction with the code:

 animation["boxOpen1"].speed = -1.0f;
 animation["boxOpen1"].time = animation["boxOpen1"].length;

But I need to use this code with animations boxOpen[1-10] for different objects and I can't write code animation.speed = -1.0f; And I can't call all animations boxOpen1, because they must have unique name. How can I use this code for all animations?

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Answer by lassade · Jan 15, 2016 at 05:21 PM

Make "boxOpen1" a public string so every object can have its own animation name.

As a suggestion try out the unity mecanim system.

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