• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by beremaran · Jan 18, 2016 at 03:40 AM · script.stopproblematrail rendererstopping

Why Trail Renderer and A Basic Script Stops Working?

Hi, Sometimes in my game trail renderer of specific object and a specific script stops working at the same time without a reason. Object is my player's bullets, contains a Rigidbody2D, Box Collider (as trigger) and two scripts. Scripts are:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerBullet : MonoBehaviour {
 
     Transform player;
 
     void Awake() {
 
         player = GameObject.FindGameObjectWithTag ("Player").GetComponent<Transform>();
 
     }
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if (Vector3.Distance (player.position, transform.position) > 10) {
 
             Destroy (gameObject);
 
         }
     }
 
     void OnTriggerEnter2D(Collider2D other) {
 
         if (other.tag == "Player" || other.tag == "PlayerBullet" || other.tag.Contains ("Pickup") ||
             other.tag == "Explosion") {
             return;
         } else if (other.tag == "ProtoZero") {
 
             other.GetComponent<ProtoZero> ().damageMe (10);
             Destroy (gameObject);
 
         } else if (other.tag == "ProtoOne") {
 
             other.GetComponent<ProtoOne> ().damageMe (10);
             Destroy (gameObject);
 
         } else if (other.tag == "ProtoTwo") {
 
             other.GetComponent<ProtoTwo> ().damageMe (10);
             Destroy (gameObject);
 
         } else {
             Destroy (gameObject);
         }
 
     }
 
 }
 

and

 using UnityEngine;
 using System.Collections;
 
 public class BulletDestroy : MonoBehaviour {
 
     public Transform explosion;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     void OnDestroy() {
         Transform newExplo = Instantiate (explosion);
         newExplo.position = transform.position;
 
         Destroy (newExplo.gameObject, 1f);
     }
 }
 

alt text

That simple script stops working also:

 using UnityEngine;
 using System.Collections;
 
 public class PickupShake : MonoBehaviour {
 
     int direction = 1;
     float firstY;
 
     // Use this for initialization
     void Start () {
     
         firstY = transform.position.y;
 
     }
     
     // Update is called once per frame
     void Update () {
     
         if (Mathf.Abs (transform.position.y - firstY) >= 0.05f)
             direction *= -1;
         
         transform.position += new Vector3 (0, direction * 0.2f * Time.deltaTime, 0);
 
     }
 }
 

I can't figure out what is the problem. Thanks for your help in advance!

asdasdasqwe.png (47.3 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image vintar · Jan 18, 2016 at 05:48 AM 0
Share

Not 100% sure what the actual problem is. Seems to be an awful amount of "Destroy(gameObject)" which I assume is destroying the bullet and trail render.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

37 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Only the last clone of my enemies can harm me, they all have the same script 0 Answers

Change from mouse click to free space to a canvas button 0 Answers

I can not add an existing script 0 Answers

How do I connect a virtual joystick? 0 Answers

How to make my powerup last for about five seconds then go back to normal? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges