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Question by Kzhang · Jan 19, 2016 at 07:38 PM · errorstopcoroutine

StopCoroutine cause coroutine continue failure

IEnumerator ieNum;

public void StartDownload(string imageUrl) {

     ieNum = control.DownloadImage(imageUrl);
     StartCoroutine(ieNum);
 }

public void StopProcess() { StopCoroutine(ieNum); }

It works well and stop the coroutine when i call StopProcess, but it cause "coroutine continue failure" error, anyone know how to solve the error?. Thanks

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avatar image cjdev · Jan 19, 2016 at 10:39 PM 0
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Do you have a body for your IEnumerator num?

avatar image Kzhang · Jan 20, 2016 at 02:02 AM 0
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sorry, it should be IEnumerator ieNum, change all the "num" to ieNum

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Answer by donovan-kff · Jun 11, 2016 at 12:46 PM

Unfortunately there isn't much you can do to completely eliminate this issue. The problem is that it really isn't anything with your code but is instead a known issue with Unity.

The "error" that is displayed is not really an error. IOW it should never have been displayed. This was even fixed in 4.6.1p4 but reappeared in 4.6.2 and persists until now (5.3.4pX).

It's really unfortunate that Unity seems unwilling to fix this since it has been reported numerous times and was once fixed.

See here: https://issuetracker.unity3d.com/issues/coroutine-continue-failure-error-when-using-stopcoroutine

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avatar image thexdd · Nov 16, 2016 at 01:17 PM 0
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Thanks for your answer. First I also was thinking that there is smth with my code, lol.

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