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Question by SimonW · Jan 19, 2016 at 11:26 AM · unity 5uibuttonwebgl

Unity UI Button behaviour changes in WebGL

I have created a simple game front end using the new UI framework in Unity 5. Among other things, I have a button which calls a function to increment a counter when the button is clicked. In the editor this works fine - the counter increments on mouse up. In WebGL the button triggers on mouse down, and keeps triggering every frame. Does anyone have any suggestions on how to fix this?

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avatar image npatch · Jan 19, 2016 at 03:03 PM 0
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WebGL should still be in a testing phase so it wouldn't surprise me if this is a bug. You should probably report this.

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