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Question by Erik-Sombroek · Jan 19, 2016 at 09:15 PM · meshrenderingshadowproceduralprocedural mesh

Shadow artifects on mesh with Standard shader

Hey,

I'm seeing unusual shadows on my mesh. The mesh is generated by code. Here you can see how it looks very tily, i highlighted them with a yellow arrow, to the right you can see an example mesh.

alt text

And here you can see what this does in runtime: alt text

Any ideas on how to fix this? Or make it look better?

Best,

Erik

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Answer by Erik-Sombroek · Jan 20, 2016 at 03:41 PM

Hi,

I kind of figured out what was going on. I build my mesh the wrong way. I assumed a Cube had 8 vertexes, sharing the vertexes where the faces connect, but the primitive Cube in Unity has 24. Each face has its own 4 vertexes. The following wiki helped me to construct the new mesh http://wiki.unity3d.com/index.php/ProceduralPrimitives

Hope this might help someone that faces the same problem.

Best

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