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Question by kayke · Jan 19, 2016 at 07:19 PM · transformtoolsgizmotranslation

Transform tools appear far out from object and do not work.

Working on a project and everyt$$anonymous$$ng was going smoothly. I imported a 3d asset from the store and added it to the scene. Now every time I select a game object in the scene the transform tools (translate,rotate, and scale) appear far off in the distance. And when I try to select the handles of the transform tool the game object is deselected.

I thought that perhaps the objects were not centered or parented by another object. But even when I create a new game object centered at 0,0,0 that same t$$anonymous$$ngs happen.

Lastly when I click around an object where I t$$anonymous$$nk the transform tools should be some times it will move. I feel that the handles are are just displayed in the wrong place in the scene.

I have tried adjusting the size the 3d icons.

Setting center,pivot,global, and local.

Turning Gizmos on and off.

Selected default, everyt$$anonymous$$ng, and not$$anonymous$$ng in the layers.

Changing the layout.

Deleting the 3d asset.

Restarting.

Searc$$anonymous$$ng google.

Thank You for any help.

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avatar image ludiq · Jan 20, 2016 at 12:43 AM 0
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Same happened to me. Haven't imported any object or anything, nor even updated Unity. Started happening today for no apparent reason.

avatar image kayke · Jan 20, 2016 at 07:12 PM 0
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So for some reason now when I select nothing in the layers drop down the Transform tool gizmos appear in the correct place. But when I choose default or any other option it moves back into the distance.

avatar image kayke · Jan 20, 2016 at 07:20 PM 0
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Well I found some what of a work around to the problem. I discovered that if select one of the object with a collider and make sure the collider component is expanded, the Transform tools will appear in the correct place. But as soon as I un-expand the collider component the Transform tools move back far into the distance. Hopefully someone else has a better solution.

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Answer by ludiq · Jan 20, 2016 at 12:46 AM

Suddenly happened to me too (Unity 5.3.1p1), found no workaround except adding a custom script to the object. As soon as you remove the script, though, the transform tools go haywire again. It seems like a bug, but I'm not sure how it could have popped up without me updating Unity.

Edit: Just downloaded the latest patch release (5.3.1p3) and the bug is still there.

Edit 2: Creating a whole new scene seems to fix the problem, implying there might be somet$$anonymous$$ng corrupted in the initial scene data?

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