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Question by mypolat · Jan 21, 2016 at 10:49 AM · shadercrashlog5.3etc

ETC2 texture format is not supported, decompressing texture (Unity 5.3.1p3)

I'm using iMac El Capitan, Unity 5.3.1p3. I want to switch my project to Android from PC. PC is working clear but after switching process Unity crashes. The log is here. What can i do for solution ?

 *** Completed 'Build.SwitchBuildTargetEmulation.AndroidPlayer' in 39 seconds (38770 ms)
 
 WARNING: ETC2 texture format is not supported, decompressing texture
 WARNING: ETC2 texture format is not supported, decompressing texture
 WARNING: ETC texture format is not supported, decompressing texture
 WARNING: ETC texture format is not supported, decompressing texture
 WARNING: ETC texture format is not supported, decompressing texture
 WARNING: ETC texture format is not supported, decompressing texture
 WARNING: ETC texture format is not supported, decompressing texture
 WARNING: ETC texture format is not supported, decompressing texture
 WARNING: ETC2 texture format is not supported, decompressing texture
 WARNING: ETC texture format is not supported, decompressing texture
 WARNING: ETC2 texture format is not supported, decompressing texture
 WARNING: ETC texture format is not supported, decompressing texture
 WARNING: ETC2 texture format is not supported, decompressing texture
 WARNING: ETC2 texture format is not supported, decompressing texture
 WARNING: ETC texture format is not supported, decompressing texture
 WARNING: ETC texture format is not supported, decompressing texture
 WARNING: ETC texture format is not supported, decompressing texture
 WARNING: ETC texture format is not supported, decompressing texture
 WARNING: ETC texture format is not supported, decompressing texture
 [00:03:20] Enlighten: Bake started.
 WARNING: ETC texture format is not supported, decompressing texture
 WARNING: ETC texture format is not supported, decompressing texture
 Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported.
 Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported.
 Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported.
 Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported.
 Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported.
 Warning: Shader 'Nature/Terrain/Standard' exceeds the number of texture image units, marking as unsupported.
 Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported.
 Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported.
 Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported.
 Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported.
 Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported.
 Warning: Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' exceeds the number of texture image units, marking as unsupported.
 Warning: Shader 'Standard' exceeds the number of texture image units, marking as unsupported.
 Warning: Shader 'Standard' exceeds the number of texture image units, marking as unsupported.
 Warning: Shader 'Standard' exceeds the number of texture image units, marking as unsupported.
 Receiving unhandled NULL exception
 Launching bug reporter
 Obtained 8 stack frames.


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avatar image Mortennobel · Jan 22, 2016 at 01:35 PM 1
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I'm facing the exact same project :-/

avatar image Taylor-Libonati · Jan 28, 2016 at 11:22 PM 0
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Same thing for me, although its going from a PC to $$anonymous$$ac

avatar image steve2sloth · Feb 04, 2016 at 09:26 PM 0
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I too am getting this crash. I'm on OSX El Capitan and I just upgraded unity from 5.2 to 5.3.2f1. $$anonymous$$y scene will no longer open and I'm getting similar shader warnings in the console. $$anonymous$$y build settings are on Android.

Update: I tried switching build targets from android to web and now my scene opens again. $$anonymous$$aybe I'll try switching back to android and seeing it it starts working again there too. Nope, that didn't work. Guess I can't build on Android until I figure this out

avatar image Transit161 · Feb 05, 2016 at 10:12 PM 0
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I'm having the same problem in 5.3.2f1 with the demo project when trying to build for Android on a $$anonymous$$ac. Looks like a real bug.

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