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Question by Buzuuk · Jan 21, 2016 at 01:23 PM · animationimportexportmayarigging

Maya to unity import

Hi everyone, total unity nooby here. I created my own character to import in unity. I did all rigging and controllers. The character moves well in maya. I didnt find a lot of tutorials on the net for importing from maya to unity btw. So I export both rigg and model with FBX file type and add it in assets in unity. No problems it shows (even if the scale is a bit small) Then comes the trouble. for the testing I create a simple arm translation animation on maya,bake it export the rigg with the modelName@anim in fbx format for unity to recognize it. I then import it in unity. Unity recognizes it and gives me the small preview at the bottom right(it means it links the model to the anim yay!). But when I press play at the bottom right it doesnt move . the time slider goes but no life comes -_-. Please halp, I'm convinced it's a small "one option not checked" problem but I'm roaming on the net and in all unity options and cant find any solution.

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