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Question by avnerpower · Jan 21, 2016 at 03:42 PM · camera2d gamez axis

How do I make code not work on a child

I want my player to look right when you press the right arrow key and left when you press the left arrow key The catch is the camera is a child of the player, and it flips the camera's Z axis. I want the camera's position on the z axis to stay the same. How do I do that??

note it's a 2D game

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Answer by MFen · Jan 21, 2016 at 03:49 PM

I'm guessing you want the camera to follow player but not receive rotations, what I've done in the past is create my own parenting script, basically a simple Update the sets the position of the "child" with an offset based off the parent. e.g.

 using UnityEngine;
 using System.Collections;
 
 public class Testing : MonoBehaviour 
 {
     public GameObject parent;
     public Vector3 offset;
     void Update () 
     {
         transform.position = parent.transform.position + offset;
     }
 }
 

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