Hello everyone, I got this serious problem: Can´t make unity works fine with exported blender animations, tried using FBX ASCII-Bin but not works, even trying using the native blender file but only one animation it’s obtained (default animation), already try every possible option to export from blender with FBX but result on an useless file, here the steps:
1.- Made a list of animations (more than 15).
2.- Select only the armature.
3.- Open the export file to FBX.
4.- With this possible options:
- ASCII - Selected Objects - Just Armatures - Only turned on (ODB, Anim, All Act, Default Take, Opt. Keyframes).
- ASCII - Selected Objects - Just Armatures - Only turned on (ODB, Anim, All Act, Opt. Keyframes).
- Bin - Armatures - Turned On (ODB, ALB).
- Bin - Animation - Turned On (Baked Anim, Key All Bones, NLA Strips, All Act).
- Bin - Animation - Turned On (Baked Anim, All Act).
And the result is:
- First two option gives none animations.
- Seconds options gives an abnormal avatar which does not match with any other character even the same type of skeleton (very weird).
Unity version 5.2.2/5.3.1 - Blender 2.75/2.76.
Can anyone help me with this?, thanks in advance.