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Question by Gilead7 · Jan 23, 2016 at 08:37 PM · c#spritepanel

Something missing- trying to change image on background panel

I want to be able to change the image component of a panel in code(C#): Getting a null reference, I suspect because it can't find the file to use. Speaking of, does anyone know the default image structure of an Android device?

Here is the code:

     public Image image;
     public Sprite sprite;
 
     void Start()
     {
         
         image=GetComponent<Image>();
         sprite=Resources.Load<Sprite>("Assets/Sprites/sf1.jpeg");
         Debug.Log(sprite);
         Debug.Log(image); Both null at this time
         test ();
     }
 
 void test()
     {
         image.sprite=sprite;
     }
 Nothing changes. Where did I go wrong?


Thanks!

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Answer by JedBeryll · Jan 23, 2016 at 08:49 PM

 sprite=Resources.Load<Sprite>("Assets/Sprites/sf1.jpeg");

Resources.Load does not take extensions and your file needs to be in a Resources folder so i think this should work:

 sprite=Resources.Load<Sprite>("Assets/Resource/Sprites/sf1");

I don't know why image is null. Are you sure this gameObject has an image component? Is it not in a child gameobject?

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avatar image Gilead7 · Jan 23, 2016 at 10:09 PM 0
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The panel, called Background, does have an image component on it. I created a new directory called Resource and moved the sprite directory into it. Still no joy. Even hooked up a game object with the script attached and placed the background into the image field. Any further thoughts??

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