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Question by xBeNjO · Jan 24, 2016 at 03:25 AM · graphicstextures

Changing Graphics in game = wrong textures?

Hi everyone, Not sure how to put this but I noticed when changing the detail level in game (up or down or even up then down to original value) this happens:

http://puu.sh/mHkD9/4ab6be99e6.jpg

to

http://puu.sh/mHkD9/4ab6be99e6.jpg

Everything that has a texture goes weird like wrong textures are loaded on the GUI and models. If i restart the client (with the new graphics number set in a config file and loaded) the new graphics level works fine. What am I doing wrong? This does not happen in Unity nor any errors in the output logs so I am really stumped to the cause/fix.

Ben

ss2016-01-24at031955.jpg (123.2 kB)
ss2016-01-24at032027.jpg (55.3 kB)
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avatar image xBeNjO · Jan 24, 2016 at 03:27 AM 0
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Forgot to mention each Graphics level has different textures wrong, So say the actual house has a blue door, level 0 has a texture of a human model, level 1 has a tree, 2 has a rock etc. But its everything in the whole game there is nothing looking 100% correct unless I restart the client.

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Answer by xBeNjO · Jan 24, 2016 at 06:09 PM

Anyone have any idea as I was suppose to have a public test on the 22nd but I still can not figure this out.

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