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Question by Maikhool · Jan 24, 2016 at 05:27 AM · uibuttoneventeventsystem

So i want this problem with ui buttons done

So I have a few UI buttons. But I also have a script which refers to a ray and raycast and removes the buttons if nothing is clicked on or changes the buttons which are displayed depending on what gameobject is clicked on. My problem is that when I try to click on a button, Unity interprets it as not clicking on anything and removes the buttons, so nothing ever gets done. Ideally, I want the code to look something like this

if (Input.GetMouseButtonDown (0)) {
if (Physics.Raycast (ray, Mathf.Infinity)) { if (hit.transform.gameObject.tag == "Tile") {
//do a thing } } }

How do I set this sort of process up or what should I refer to? Ive looked around and can't find a proper answer or it's explained in a way I don't really understand. Thank you in advance.

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Answer by hexagonius · Jan 24, 2016 at 08:27 AM

check with EventSystem.current.currentSelectedGameobject before raycasting. If your code is executed prior to the Unity Eventsystem, change its execution order to execute later.

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avatar image Maikhool · Jan 25, 2016 at 12:14 PM 0
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How would I do that? would it be something like if (EventSystem.current.currentSelectedGameobject == ui button) do thing else execute script

could I trouble you with an example?? Thank you

avatar image hexagonius Maikhool · Jan 25, 2016 at 08:53 PM 0
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I meant like you guessed.

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