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Question by Flopado · Jan 24, 2016 at 06:17 PM · c#scripting probleminstantiatesphere

Instantiate a Prefab along the surface of a sphere. C#

I'm trying to instantiate a prefab along the surface of a sphere, but I don't know what am I supposed to do. It should be like that:alt text

I was looking for it on the internet, but I found only JS scripts.

asdadasd.png (8.7 kB)
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avatar image JedBeryll · Jan 24, 2016 at 07:50 PM 0
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That's pretty vague. How do you want to place it there? How is the sphere created? Do you want it to be random?

     public Vector2 PlaceAlongCircle() {
         Vector2 circleCenter = new Vector2(14f, 32.3f);
         float radius = 5f;
 
         Vector2 rand = Random.insideUnitCircle * radius;
         return circleCenter + rand;
     }

I haven't tested this but i think it would work. http://docs.unity3d.com/ScriptReference/Random-insideUnitCircle.html

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