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Question by Rygaran · Jan 25, 2016 at 07:24 AM · terrainblenderfloatingtextureingisland

Using a Gameobject for terrain.

Hello, i'm making a game involving floating islands. i'm making them in blender and since they are very large and i cant use unity's terrain tools i dont know how to go about the texturing, should i make a very large image?, should i divide the mesh and paint it separetedly?

if anyone has any idea on how to go about it i'll be very thankful. here is a image of the island if that may help: alt text

Thanks in advance.

stupid-textures-island.png (397.8 kB)
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Answer by Graphics_Dev · Jan 25, 2016 at 01:38 PM

Use a tiling texture (lots of awesome free ones can be found at textures.com). For more detail (maybe some parts are rocky others are grassy) find or make a shader that uses your seamless rock texture and grass texture then composites them together with a low res texture (the blending of the two textures doesn't need to be high res). Here is how it would be setup in Blender -- sorry I don't have time to make you a Unity shader for this.

alt text

Let me know if this helps ;)


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avatar image Rygaran · Jan 25, 2016 at 06:41 PM 0
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Thanks for taking the time to respond, but, do you have or know a tutorial that you can point me to?

avatar image Graphics_Dev Rygaran · Jan 26, 2016 at 02:39 PM 0
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A tutorial for shader coding?

http://docs.unity3d.com/$$anonymous$$anual/SL-SurfaceShaders.html

Start here and read through the surface shader parts (since you will probably want to have lighting on your terrain). Also I think there is a section on the forums for shader coding help.

I found this on the store that looks like it may be just what you need...

https://www.assetstore.unity3d.com/en/#!/content/17334

avatar image Rygaran Graphics_Dev · Jan 26, 2016 at 05:55 PM 0
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No, sorry, i meant a tutorial on the set up in blender.

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avatar image Rygaran · Jan 29, 2016 at 06:16 PM 0
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Thank you very much! You've been a great help.

avatar image Graphics_Dev Rygaran · Jan 29, 2016 at 10:40 PM 0
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Please mark my answer as correct to close the question ;)

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