• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Wesley21spelde · Jan 26, 2016 at 12:29 PM · scripting problemrpcdamagehealth

Addjustcurrenthealth not working

Hey guys i cant get this working my addjustcurrenthealth in the rpc function does nothing to my Enemy health script

does some one know how this is done ?

addjust the health when its hit by this bullet so in my other clients it also got the damage and yes both have a photonview on them


using UnityEngine; using System.Collections; using System;

     public class Bullet3 : MonoBehaviour
     {
         public float curHealth = 10.0f;
     
         [PunRPC]
         public void OnCollisionEnter(Collision col)
         {
             if (col.transform.tag == "Enemy")
             {
     
                 var pv = col.transform.GetComponent<PhotonView>();
                 if (pv == null)
                 {
                     Debug.LogError("Freak Out!");
                 }
                 else
                 {
                     pv.photonView.RPC("AddjustCurrentHealth", RPCMode.All, curHealth);
                 }
             }
         }


using UnityEngine; using System.Collections; using System;

 public class EnemyHealth : MonoBehaviour
 {
     public new PhotonView photonView;
     public int maxHealth = 100;
     public int curHealth = 10;
 
     [PunRPC]
     void OnCollisionEnter(Collision col)
     {
         if (col.transform.tag == "Bullet")
         {
             var pv = GetComponent<PhotonView>();
             pv.RPC("AddjustCurrentHealth", RPCMode.All, curHealth);
         }
     }
 
     [PunRPC]
     public void AddjustCurrentHealth(int adj)
     {
 
          curHealth += adj;
 
         if (curHealth < 0)
             curHealth = 0;
 
         if (curHealth > maxHealth)
             curHealth = maxHealth;
 
         if (maxHealth < 1)
             maxHealth = 1;
 
         if (curHealth < 10)
             Die();
     }
 
     [PunRPC]
     void Die()
     {
 
         PhotonView.Destroy(gameObject);
     }
 }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

36 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I need help with my spell dealing damage over time. 1 Answer

Having a game object deal damage 0 Answers

Health Regeneration 2 Answers

Health bar losing health 1 Answer

Damage/Health problem 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges