• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by jeremyjim · Jan 26, 2016 at 08:17 PM · camerascripting beginner

Best practices for setting up orthographic camera in 2D games

Disclaimer: I'm new to C#, so I apologize if my conventions aren't up to snuff.

I'm building a minesweeper game as practice while I'm teaching myself how to use Unity. I've set it up so that the grid of tiles populates whatever space is available in the window chosen by the user. (The coordinates of each tile increments by 1, with the bottom-left tile at (0, 0)). To get the orthographic camera to display the grid with a thin border in the game, I added this script to the Main Camera object:

 using UnityEngine;
 using System.Collections;
 
 public class CameraView : MonoBehaviour {
 
     //import grid dimensions from GetDimensions
     int CamWidth = GetDimensions.useWidth;
     int CamHeight = GetDimensions.useHeight;
 
     // Use this for initialization
     void Start () {
 
         // Set the size of orthographic view. ( = 1/2 of grid height)
         Camera.main.orthographicSize = (CamHeight / 2) + 1;
 
         // Set the camera position to the centre of the grid.
         transform.position = new Vector3 ((CamWidth / 2), (CamHeight / 2), -10);
     }
 }

So far this has worked fine in testing, and although it seems like the most straightforward approach to me, I haven't seen similar camera manipulation in other questions.

Is there any reason that positioning the camera like this when the scene loads would be bad practice?

What is generally considered to be the best practice for setting up the camera view from a script when the size and position of the play area isn't known before loading?

Many thanks,

Jeremy

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by hexagonius · Jan 26, 2016 at 10:15 PM

I think the only relevant value is the orthographic size with which you can adjust the height, the only thing that's possible due to resolution differences.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

47 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why are my keys being registered multiple times? 1 Answer

How to access camera Dont Clear in camera clear flags using c# 1 Answer

CAMERAS ERROR , I NEED HELP 0 Answers

Creating a camera controller for isometric view - Positioning the camera 1 Answer

Have object always lookAt camera 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges