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Question by AZAXD64 · Jan 27, 2016 at 07:50 AM · c#variablesintvaraccessing scripts

How can I access an int variable from another script?

Hi everyone,

I have a script Clock_Time_Final.cs that changes the public int time using a coroutine. Then I have a script rosstophermove2.cs that I need to access whatever value Clock_Time_Final.cs's int currently is.

Here's what I have for Clock_Time_Final.cs (w$$anonymous$$ch definitely is working on its own):

 using UnityEngine;
 using System.Collections;
 
 public class Clock_Time_Final : MonoBehaviour {
 
     public int time;
     
     void Start () {
     
         StartCoroutine(TimeItself());
 
     }
 
     IEnumerator TimeItself(){
         time = 6;
         yield return new WaitForSeconds (3);
         time = 7;
         yield return new WaitForSeconds (3);
         time = 8;
     
     }
 }

Then for the script trying to access it:

     using UnityEngine;
 using System.Collections;
 
 public class rosstophermove2 : MonoBehaviour {
     
     public Transform target;
     public float speed;
 
     public int thetime;
     public Transform clock;
 
     void Start () {
 
         Clock_Time_Final clockscript = clock.GetComponent<Clock_Time_Final> ();
         clockscript.time = thetime;
 
     }
 
     void Update () {
 
         if (thetime == 8){
     
     //Everyt$$anonymous$$ng below t$$anonymous$$s is irrelevant right now :)


The game runs, there are no errors or anyt$$anonymous$$ng. And I've drag and dropped all the correct transforms in the correct places... it's just that the rosstophermove2.cs script stays as 0 w$$anonymous$$lst the time int is definitely changing with Clock_Time_Final.cs.

Any ideas what I've done wrong?

Thanks very much, Aaron

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Answer by Jessespike · Jan 27, 2016 at 08:44 AM

rosstophermove2.thetime is staying 0 because it's never assigned anywhere.

 clockscript.time = thetime;

^T$$anonymous$$s is setting time in the clockscript, w$$anonymous$$ch isn't doing much, since clockscript will change time in the coroutine. I t$$anonymous$$nk you meant:

 void  Update() {
     thetime = clockscript.time;
     if (thetime == 8) {

But then, why have two variables store the same value? Wouldn't it better to use one? I mean replace thetime with clockscript.time:

 void Update () {
     if (clockscript.time == 8) {
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avatar image AZAXD64 · Jan 27, 2016 at 10:56 AM 0
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avatar image AZAXD64 Jessespike · Jan 28, 2016 at 05:25 AM 0
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