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Question by ericDEV · Jan 27, 2016 at 03:17 PM · c#camerarotationplayeraxis

Problems with rotating the player on the Y axis C#

I need to implement a way to rotate the player on the y axis based on camera position. How can I add this in my script down below:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerController : MonoBehaviour {
 
     public float speed = 6.0F;
     public float jumpSpeed = 8.0F;
     public float gravity = 20.0F;
     private Vector3 moveDirection = Vector3.zero;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         CharacterController controller = GetComponent<CharacterController>();
         // is the controller on the ground?
         if (controller.isGrounded)
         {
             //Feed moveDirection with input.
             moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
             moveDirection = transform.TransformDirection(moveDirection);
             //Multiply it by speed.
             moveDirection *= speed;
             //Jumping
             if (Input.GetButton("Jump"))
                 moveDirection.y = jumpSpeed;
 
         }
         //Applying gravity to the controller
         moveDirection.y -= gravity * Time.deltaTime;
         //Making the character move
         controller.Move(moveDirection * Time.deltaTime);
 
     }
 }
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