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Question by SotarS21 · Jan 27, 2016 at 06:03 PM · renderingframeratesetupgraphics card

Splitter la consommation d'unity sur deux cartes graphiques au lieu d'une?

Voilà le topo : j'ai un joli setup à 6 écrans (1080 p) et deux jolie Geforce GTX 980 mais quand je lance mon application unity (5.3) : elle RAM . je passe sous la barre des 30 Fps et ce n'est pas bon, après test je me suis rendu compte que ma première carte grap$$anonymous$$que prenait tous et la deuxième rien. Le rêve ça serait evidement mes 6 écrans, mon app en 60 hz et mes deux cartes qui s'occupent chacune d'une partie des rendus: est-ce seulement possible ? Via unity ou via autre chose?

Google Translation:

Splitter consumption of unity on two grap$$anonymous$$cs cards instead of one ?

Here 's the deal : I have a nice setup to 6 screens ( 1080p) and two Geforce GTX 980 pretty but when I run my application unity ( 5.3 ): it RAM. I pass below the 30 fps and t$$anonymous$$s is not good, after testing I realized that my first grap$$anonymous$$cs card and the second took all not$$anonymous$$ng. The dream that would be my recess 6 screens , my app in 60 hz and two cards that each occupy a portion of the records : is it even possible? Via unity or by somet$$anonymous$$ng else?

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