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Question by katierossss · Jan 28, 2016 at 12:23 PM · errorerror messageerror-messageerrormessage

Parsing error- Please help!

I'm working on trying to get an enemy character to follow the player and every time I enter the code I get told there's a parsing error. Assets/1Follow.cs(1,12): error CS8025: Parsing error

Any help would be greatly appreciated

 var target : Transform; //the enemy's target
 var moveSpeed = 3; //move speed
 var rotationSpeed = 3; //speed of turning
 var range : float=10f;
 var range2 : float=10f;
 var stop : float=0;
 var myTransform : Transform; //current transform data of this enemy
 function Awake()
 {
     myTransform = transform; //cache transform data for easy access/preformance
 }
 
 function Start()
 {
     target = GameObject.FindWithTag("Player").transform; //target the player
 
 }
 
 function Update () {
     //rotate to look at the player
     var distance = Vector3.Distance(myTransform.position, target.position);
     if (distance<=range2 &&  distance>=range){
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
             Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
     }
 
 
     else if(distance<=range && distance>stop){
 
         //move towards the player
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
             Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
         myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
     }
     else if (distance<=stop) {
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
             Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
     }
 
 
 }
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avatar image EvilTak · Jan 28, 2016 at 01:00 PM 0
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Try adding #pragma strict to the top of the file.

avatar image katierossss EvilTak · Jan 28, 2016 at 01:10 PM 0
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I added it to the top but I'm still getting the parsing error which is now on line 2

 #pragma strict
 var target :Transform; //the enemy's target
 var moveSpeed = 3; //move speed
 var rotationSpeed = 3; //speed of turning
 var range :float=10f;
 var range2 :float=10f;
 var stop :float=0;
 var myTransform :Transform; //current transform data of this enemy
 function Awake(){
     myTransform = transform; //cache transform data for easy access/preformance
 }
 
 function Start()
 {
     target = GameObject.FindWithTag("Player").transform; //target the player
 
 }
 
 function Update () {
     //rotate to look at the player
     var distance = Vector3.Distance(myTransform.position, target.position);
     if (distance<=range2 &&  distance>=range){
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
             Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
     }
 
 
     else if(distance<=range && distance>stop){
 
         //move towards the player
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
             Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
         myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
     }
     else if (distance<=stop) {
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
             Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
     }
 
 
 }


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