• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Nanousis · Jan 30, 2016 at 09:51 PM · scripting beginner

PlayerPrefs saving bools to unlock a level

Hi all..... i dont want to bother you with this frequently asked question about playePref.... but i cant understand whatever i am trying...... I have a trigger and when the trigger is entered my bool goes true...... but when i quit the application it restarts and the bool is false once again......

using UnityEngine; using System.Collections;

 public class trigger : MonoBehaviour {
     
     void OnTriggerEnter(Collider other){
         if(other.gameObject.tag == "cube"){
             
              
             Application.LoadLevel(0);
             levelhi.locklvl = true;
      }
 }
 
 
 }
 // 

and this is the menu level managers...

 using UnityEngine;
     using System.Collections;
 
     public class levelhi : MonoBehaviour {
                 
                 public static bool locklvl = false;
                 
     public void OnClick() {
             if(locklvl==true)
             Application.LoadLevel (2);
     }
         // Use this for initialization
         void Start () {
             if(locklvl==false){
                              Destroy(gameObject);
                         
             }
         
         
         }
             
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by DroidifyDevs · Jan 31, 2016 at 12:19 AM

You aren't properly saving the PlayerPrefs. PlayerPrefs are tricky to learn, but once you get the hang of them they are SUPER EASY. Watch this tutorial, this is how I learned: https://www.youtube.com/watch?v=AzypHv5nBEc

And read the docs: http://docs.unity3d.com/ScriptReference/PlayerPrefs.html

PlayerPrefs are pretty much the same in C# as in JS.

Also, if you're having issues with bool, try using Int. While it isn't "correct", for many purposes an Int value will work just as well as a bool. For example whenever I need to make a switch, the "correct way" is to use Bool True/False, but I use Int = 1 for True and Int = 0 as false. Easier for me :)

Don't forget to accept the best answer :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

41 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2D Frogger Logs and Water issues 0 Answers

How do i make my enemies face the player? 2D 0 Answers

I want to have a UI only pop up when you press the player button or when you open up the Unity executables. 1 Answer

How to Respawn an gameObject when it touch another gameObject 1 Answer

my script was written but does not want to work 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges