For starters the code
private float camerapanspeed = 10f;
private float MousePositionX;
private float MousePositionY;
private float MouseOffsetX;
private float MouseOffsetY;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
MousePositionX =Input.mousePosition.x - Screen.width / 2;
MousePositionY =Input.mousePosition.y - Screen.height / 2;
MouseOffsetX = MousePositionX / 100
MouseOffsetY =
if (Input.mousePosition.x > Screen.width - 50 | Input.mousePosition.x < 0 + 50 ) {
transform.Translate (Vector3.right * MousePositionX * Time.deltaTime , Space.World);
transform.Translate (Vector3.forward * MousePositionY *Time.deltaTime , Space.World);
This is a part that manages the camera pan on right and left side of the screen moving it both horizontaly and verticaly depending on how high the cursor is on the Y axis of the screen measured from the middle.
I cant find a way that would allow me to make the camera move at a specific speed of my chosing.