• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by wolfenstien98 · Jan 31, 2016 at 09:04 PM · c#editor-scriptinggizmosdrawing

Drawing Ellipsoid

I would like to have a Gizmo that is an ellipsoid centered around a point, that has a different height, width, and depth. I have tried to figure out how to do it with the Handles.DrawBezier but I wasn't able to figure out the start and end tangents. Any help would be amazing; this one is really stumping me.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by wolfenstien98 · Feb 01, 2016 at 05:28 AM

So I was able to solve the problem. If anyone else needs to something like this, this is how.

 //Y-Z Ring
                 Handles.DrawBezier(new Vector3(drawPos.x, drawPos.y + src.effectSize.y, drawPos.z), new Vector3(drawPos.x, drawPos.y, drawPos.z + src.effectSize.z), src.transform.TransformPoint(new Vector3(0, src.effectSize.y, src.effectSize.z / 2)), src.transform.TransformPoint(new Vector3(0, src.effectSize.y / 2, src.effectSize.z)), col, Texture2D.whiteTexture, size);
                 Handles.DrawBezier(new Vector3(drawPos.x, drawPos.y + src.effectSize.y, drawPos.z), new Vector3(drawPos.x, drawPos.y, drawPos.z - src.effectSize.z), src.transform.TransformPoint(new Vector3(0, src.effectSize.y, -src.effectSize.z / 2)), src.transform.TransformPoint(new Vector3(0, src.effectSize.y / 2, -src.effectSize.z)), col, Texture2D.whiteTexture, size);
                 Handles.DrawBezier(new Vector3(drawPos.x, drawPos.y - src.effectSize.y, drawPos.z), new Vector3(drawPos.x, drawPos.y, drawPos.z + src.effectSize.z), src.transform.TransformPoint(new Vector3(0, -src.effectSize.y, src.effectSize.z / 2)), src.transform.TransformPoint(new Vector3(0, -src.effectSize.y / 2, src.effectSize.z)), col, Texture2D.whiteTexture, size);
                 Handles.DrawBezier(new Vector3(drawPos.x, drawPos.y - src.effectSize.y, drawPos.z), new Vector3(drawPos.x, drawPos.y, drawPos.z - src.effectSize.z), src.transform.TransformPoint(new Vector3(0, -src.effectSize.y, -src.effectSize.z / 2)), src.transform.TransformPoint(new Vector3(0, -src.effectSize.y / 2, -src.effectSize.z)), col, Texture2D.whiteTexture, size);

                 //X-Y Ring
                 Handles.DrawBezier(new Vector3(drawPos.x + src.effectSize.x, drawPos.y, drawPos.z), new Vector3(drawPos.x, drawPos.y + src.effectSize.y, drawPos.z), src.transform.TransformPoint(new Vector3((src.effectSize.x), (src.effectSize.y / 2), 0)), src.transform.TransformPoint(new Vector3((src.effectSize.x / 2), (src.effectSize.y), 0)), col, Texture2D.whiteTexture, size);
                 Handles.DrawBezier(new Vector3(drawPos.x - src.effectSize.x, drawPos.y, drawPos.z), new Vector3(drawPos.x, drawPos.y + src.effectSize.y, drawPos.z), src.transform.TransformPoint(new Vector3(-(src.effectSize.x), (src.effectSize.y / 2), 0)), src.transform.TransformPoint(new Vector3(-(src.effectSize.x / 2), (src.effectSize.y), 0)), col, Texture2D.whiteTexture, size);
                 Handles.DrawBezier(new Vector3(drawPos.x + src.effectSize.x, drawPos.y, drawPos.z), new Vector3(drawPos.x, drawPos.y - src.effectSize.y, drawPos.z), src.transform.TransformPoint(new Vector3((src.effectSize.x), -(src.effectSize.y / 2), 0)), src.transform.TransformPoint(new Vector3((src.effectSize.x / 2), -(src.effectSize.y), 0)), col, Texture2D.whiteTexture, size);
                 Handles.DrawBezier(new Vector3(drawPos.x - src.effectSize.x, drawPos.y, drawPos.z), new Vector3(drawPos.x, drawPos.y - src.effectSize.y, drawPos.z), src.transform.TransformPoint(new Vector3(-(src.effectSize.x), -(src.effectSize.y / 2), 0)), src.transform.TransformPoint(new Vector3(-(src.effectSize.x / 2), -(src.effectSize.y), 0)), col, Texture2D.whiteTexture, size);

                 //X-Z Ring
                 Handles.DrawBezier(new Vector3(drawPos.x + src.effectSize.x, drawPos.y, drawPos.z), new Vector3(drawPos.x, drawPos.y, drawPos.z + src.effectSize.z), src.transform.TransformPoint(new Vector3((src.effectSize.x), 0, (src.effectSize.z /2))), src.transform.TransformPoint(new Vector3((src.effectSize.x / 2), 0, (src.effectSize.z))), col, Texture2D.whiteTexture, size);
                 Handles.DrawBezier(new Vector3(drawPos.x - src.effectSize.x, drawPos.y, drawPos.z), new Vector3(drawPos.x, drawPos.y, drawPos.z + src.effectSize.z), src.transform.TransformPoint(new Vector3(-(src.effectSize.x), 0, (src.effectSize.z /2))), src.transform.TransformPoint(new Vector3(-(src.effectSize.x / 2), 0, (src.effectSize.z))), col, Texture2D.whiteTexture, size);
                 Handles.DrawBezier(new Vector3(drawPos.x + src.effectSize.x, drawPos.y, drawPos.z), new Vector3(drawPos.x, drawPos.y, drawPos.z - src.effectSize.z), src.transform.TransformPoint(new Vector3((src.effectSize.x), 0, -(src.effectSize.z /2))), src.transform.TransformPoint(new Vector3((src.effectSize.x / 2), 0, -(src.effectSize.z))), col, Texture2D.whiteTexture, size);
                 Handles.DrawBezier(new Vector3(drawPos.x - src.effectSize.x, drawPos.y, drawPos.z), new Vector3(drawPos.x, drawPos.y, drawPos.z - src.effectSize.z), src.transform.TransformPoint(new Vector3(-(src.effectSize.x), 0, -(src.effectSize.z /2))), src.transform.TransformPoint(new Vector3(-(src.effectSize.x / 2), 0, -(src.effectSize.z))), col, Texture2D.whiteTexture, size);

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

68 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Gizmos.DrawLine is dissapearing after returning to editor after Playing the scene 0 Answers

Gizmos icons 0 Answers

Rotating Bezier curves. 0 Answers

How to draw slider thumb on top 0 Answers

Get gameobject gizmo icon by script 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges