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Question by BlackVandal · Feb 04, 2016 at 05:38 AM · scripting probleminstantiatetransformspawn

Im trying to set a spawned enemy a transform on another script

What I have is a problem. I spawn an Enemy and set that object as a transform through script on another game object that gets instantiated at the same time.

The break down is this. Enemy Gets instantiated in Spawn Script. Tracking Marker Gets Instantiated on a Mini Map. Tracking Marker's Target Transform gets set to the Enemy that just Spawned.

My trouble is setting the transform through script on the Marker. I created a Marker Controller that controls deleting and creating of different markers.

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avatar image jodyruben · Sep 07, 2016 at 03:42 AM 0
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could you give more details on your problem ? like your script are currently workin ?

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