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Question by MarioPinto_BInteractive · Feb 04, 2016 at 01:38 PM · unity 5dllpluginsdllnotfoundexception

DLL found in editor but not in build version

Hello,

I've built some dlls in C++, x86 and x64, add them to my Unity (5.3.2f1) project in the respective folders (/Plugins/x86 and /Plugins/x64) and it works great on play mode.

However, when I build the project for deployment, it doesn't find the dlls. It is looking for the path "Build_x[86/64]/Test01_Data/Plugins/myDll.dll", w$$anonymous$$ch is there, but it just can't find it! I've checked and the copied dlls are the correct ones (x64 for the x64 build and the same for x86) and if I move all the dlls to the same folder as the executable, it runs.

I know t$$anonymous$$s question is very simmilar to t$$anonymous$$s one but I could'nt figure out the solution. Any ideas why he doesn't find dlls on the Plugin folder?

Thanks in advance,

Mário Pinto

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avatar image Barruchi · Feb 04, 2017 at 02:28 AM 0
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Answer by Barruchi · Feb 04, 2017 at 05:22 AM

Found a solution Here... In my case the class that import the .dll was using the DllImport in a wrong way. When using the DllImport you should not add the extesion (.dll)

Wrong: [DllImport("MediaInfo.dll")]

Right: [DllImport("MediaInfo")]

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avatar image Barruchi · Feb 04, 2017 at 05:23 AM 0
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Answer by Pawciu · Mar 19, 2021 at 11:28 PM

I had similar problem but t$$anonymous$$s might work for methods but can't add [DllImport] for classes and structs when using managed dll.

I had to pass additional parameter to compiler w$$anonymous$$ch i described here: https://forum.unity.com/threads/error-cs0246-when-building-on-ci-azure-devops-build-agent-with-plugin-dlls.1077869/

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