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Question by getAstun · Feb 08, 2016 at 11:53 AM · gameobject

Grow gameobject to bounds

So I'm pretty new, but... This is a 2D game and... I need to slowly grow a wall starting from user defined position. The wall is either completely horizontal or vertical. It should grow till it hits other previously placed walls thereby sectioning off parts of the map. I've tried to increase local scale and stop increasing when OnCollisionEnter2D() happens twice, but this does'nt seem to be as elegant as it should be. The problem is the growing does not stop the instance it reaches another wall so it breaks through the other side just a little bit. Can you use Raycast? Any help is appreciated.alt text

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