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Question by Erethan · Feb 08, 2016 at 11:55 AM · transformparent

Re-parenting transform issue

I changed the player's parent to a ship, when the player boards it. However doing so changed ALSO it's global rotation and position on the next frame.

 void FixedUpdate()
 {
     .
     .
     .
     if (hitInfo.collider.transform.root.tag == "Ship")
     {
                             print(transform.eulerAngles +  "  " + transform.localEulerAngles);
                             transform.parent = hitInfo.collider.transform.root;
                             print(transform.eulerAngles +  "  " + transform.localEulerAngles);
     }
     else
     {
                              transform.parent = null;
                               transform.position = transform.localPosition;
     
                         
     }
     
 }


An example of printed values are

first print: (0, 7, 0) (0, 7, 0) second print: (0, 7, 0) (379, 214, 0) Next frame <---- (printed on Update() ) (0, 102, 0) (379, 308, 0)

Why reparenting has messed up my rotation? PS: I am using Unity's RigidbodyCharacterController

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