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Question by bhayward_incrowd · Feb 08, 2016 at 05:03 PM · coroutinevideomovietexturedurationincorrect

MovieTexture.duration returning consistently incorrect duration

Whenever I call MovieTexture.Duration it returns a consistent but incorrect duration for my videos. (all videos are .ogv format).

For example, a video of ~5 seconds returns the float 23.40637. A video of ~1:26 returns the float 33.26076.

I am confused as to why this is happening. I was under the impression that it should return the duration of the movie in seconds. My code is below:

     currentTime = 0f;
     if(targetRender ==null) targetRender = GetComponent<MeshRenderer> ();
     if(targetAudio ==null) targetAudio = GetComponent<AudioSource> ();
 
 
     string url = "";
     url = url +workingDirectory+ "/ogv_Video/" + Path.GetFileNameWithoutExtension (sceneLoader.getSceneParams () [0]) + ".ogv";
     WWW request = new WWW (url);
 
 
     while (request.isDone == false) {
         yield return 0;
     }
 
 
     loadedTexture = request.movie;
 
     while (loadedTexture.isReadyToPlay == false) {
         yield return 0;
     }
 
     targetRender.material.mainTexture = loadedTexture;
     targetAudio.clip = loadedTexture.audioClip;
 
     //targetAudio.Play ();
     loadedTexture.Play ();
     movieDuration = loadedTexture.duration;
     Debug.Log ("Movie Duration = "+movieDuration);
     currentTime = 0f;

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avatar image Kadaj · Jun 28, 2016 at 12:04 PM 0
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I've exactly the same problem. Did you find a solution ?

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Answer by Zeanog · Feb 15, 2016 at 05:38 PM

We are seeing the same thing. To remove some small hitches that would happen when starting MovieTextures we changed to use WWW and after preconverting all of our videos to .ogv the durations returned are insanely too large Any help ASAP would be great.

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